Nintendo Switch w/Mario Kart™ 8 Deluxe (Full Game Download) + 3 Month Online @ Walmart $299 (in stock at 8:00 pm 11/25) + 1 Deal Score. NDS 5585 - Pokemon - Black Version NDS 1015 - Pokemon Diamond NDS 4788 - Pokemon - SoulSilver Version N64 Mario Kart 64 (V1.1) SNES Donkey Kong Country (V1.2). Mario Kart Double Dash. Mario Kart Double Dash.
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Author: | Wiimm |
Type: | ISO Patcher & Riivolution Generator |
Wii IDs: | RMCE20, RMCP20 |
Online Region: | 120 |
Tracks: | 32 custom tracks (Videos) |
Battle: | 10 custom arenas |
Vehicles: | 28 texture hacks |
First Release (v1): | 2013-04-13 |
Last Update (v3): | 2013-05-18 |
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Author: | Wiimm |
Type: | ISO Patcher & Riivolution Generator |
Wii IDs: | RMCE19, RMCP19 |
Online Region: | 119 |
Tracks: | 32 custom tracks (Videos) |
Battle: | 10 custom arenas |
Vehicles: | 28 texture hacks |
Release: | 2012-12-30 |
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Author: | Wiimm |
Type: | ISO Patcher & Riivolution Generator |
Wii IDs: | RMCE18, RMCP18 |
Online Region: | 118 |
Tracks: | 32 custom tracks (Videos) |
Battle: | 10 custom arenas |
Vehicles: | 28 texture hacks |
Release: | 2012-10-30 |
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Author: | Wiimm |
Type: | ISO Patcher & Riivolution Generator |
Wii IDs: | RMCE17, RMCP17 |
Online Region: | 117 |
Tracks: | 32 custom tracks (Videos) |
Battle: | 10 custom arenas |
Vehicles: | 28 texture hacks |
Release: | 2012-09-08 |
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Author: | Wiimm |
Type: | ISO Patcher & Riivolution Generator |
Wii IDs: | RMCE16, RMCP16 |
Online Region: | 116 |
Tracks: | 32 custom tracks (Videos) |
Battle: | 10 custom arenas |
Vehicles: | 28 texture hacks |
Release: | 2012-05-28 |
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Author: | Wiimm |
Type: | ISO Patcher & Riivolution Generator |
Wii IDs: | RMCE15, RMCP15 |
Online Region: | 115 |
Tracks: | 32 custom tracks (boost) |
Battle: | 10 custom arenas |
Vehicles: | 29 texture hacks |
Release: | 2012-03-17 |
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Author: | Wiimm |
Type: | ISO Patcher & Riivolution Generator |
Wii IDs: | RMCE14, RMCP14 |
Online Region: | 114 |
Tracks: | 32 custom tracks (Videos) |
Battle: | 10 custom arenas |
Vehicles: | 29 texture hacks |
Release: | 2012-02-11 |
Update: | 2012-03-07 |
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Author: | Wiimm |
Type: | ISO Patcher & Riivolution Generator |
Wii IDs: | RMCE13, RMCP13 |
Online Region: | 113 |
Tracks: | 32 custom tracks (Videos) |
Battle: | 10 custom arenas |
Vehicles: | 29 texture hacks |
Release: | 2012-01-21 |
This is a download and install instruction for WiimmsCustom Track Distributions.→ Overview about Wiimms Distributions
- 2How To (English)
- 2.4Conversion
Overview & Download
ID | Title | Series | Remark | First Release | Last Update | Version +Download |
---|---|---|---|---|---|---|
RMCx02 | Wiimms Mario Kart Fun 2010-02 | Fun | Initially a private distribution for friends with 7 CT and 23 texture hacks. Updated to a public release with Wiimmfi support in December 2014. | 2010-02-14 | 2015-02-08 | v2 (41MB) |
RMCx03 | Wiimms Mario Kart Fun 2010-10 | Fun | Initially a private distribution for friends with 30 CT and 2 texture hacks. Updated to a public release with Wiimmfi support in January 2015 | 2010-10-21 | 2015-02-08 | v4 (35MB) |
RMCx04 RMCx05 | Wiimms Mario Kart Fun 2010-12.p | Fun | A private distribution for friends with 64 CT on 2 images. | 2010-12-01 | 2013-09-07 | — |
RMCx06 | Wiimms Mario Kart Fun 2010-12 | Fun | First public distribution, based on RMCx04. | 2010-12-13 | 2013-09-07 | v6 (39MB) |
RMCx07 | Wiimms Mario Kart Retro 2011-02 | Retro | Only retro tracks. | 2011-02-25 | 2013-09-07 | v4 (38MB) |
RMCx08 | Wiimms Mario Kart Fun 2011-03 | Fun | — | 2011-03-25 | 2013-09-07 | v4 (46MB) |
RMCx09 | Wiimms Mario Kart Fun 2011-06 | Fun | — | 2011-06-11 | 2013-09-07 | v2 (49MB) |
RMCx10 | Wiimms Mario Kart Fun 2011-07 | Fun | — | 2011-07-15 | 2013-09-05 | v2 (50MB) |
RMCx11 | Wiimms Mario Kart Fun 2011-08 | Fun | — | 2011-08-27 | 2013-09-05 | v4 (57MB) |
RMCx12 | Wiimms Mario Kart Fun 2011-11 | Fun | — | 2011-11-27 | 2013-09-05 | v2 (60MB) |
RMCx13 | Wiimms Mario Kart Fun 2012-01 | Fun | — | 2012-01-21 | 2013-09-05 | v2 (63MB) |
RMCx14 | Wiimms Mario Kart Revival 2012-02 | Revival | Special release with old CT. | 2012-02-11 | 2013-09-05 | v2 (50MB) |
RMCx15 | Wiimms Mario Kart Boost 2012-03 | Boost | Only boost tracks. | 2012-03-17 | 2013-09-05 | v2 (52MB) |
RMCx16 | Wiimms Mario Kart Fun 2012-05 | Fun | — | 2012-05-28 | 2013-09-05 | v3 (60MB) |
RMCx17 | Wiimms Mario Kart Fun 2012-09 | Fun | — | 2012-09-08 | 2013-09-05 | v3 (61MB) |
RMCx18 | Wiimms Mario Kart N64 2012-10 | Retro | Only N64 based tracks. | 2012-10-30 | 2013-09-05 | v2 (38MB) |
RMCx19 | Wiimms Mario Kart Fun 2012-12 | Fun | — | 2012-12-30 | 2013-09-05 | v2 (55MB) |
RMCx20 | Wiimms Mario Kart Fun 2013-04 | Fun | — | 2013-04-13 | 2013-09-05 | v4 (52MB) |
RMCx21 | Wiimms Mario Kart Fun 2013-09 | Fun | — | 2013-09-06 | — | v1 (55MB) |
RMCx22 | Wiimms Mario Kart Fun 2013-10 | Fun | 128 custom tracks. | 2013-10-24 | 2013-11-02 | v2 (142MB) |
RMCx23 | Wiimms Mario Kart Fun 2014-01 | Fun | 152 custom tracks. With Wiimmfi support. | 2014-01-10 | 2014-07-05 | v2 (168MB) |
RMCx24 | Wiimms Mario Kart Retro 2014-02 | Retro | All tracks of Wii, DS, GCN, N64, GBA, SNES, and 24 more tracks. With Wiimmfi support. | 2014-02-23 | 2014-07-05 | v3 (100MB) |
RMCx25 | Wiimms Mario Kart Fun 2014-04 | Fun | 160 custom tracks. With Wiimmfi support. | 2014-04-19 | 2014-07-05 | v4 (172MB) |
RMCx26 | Wiimms Mario Kart Fun 2014-11 | Fun | 168 custom tracks. With Wiimmfi support. | 2014-11-14 | — | v1 (187MB) |
RMCx27 | Wiimms Mario Kart Fun 2015-03 | Fun | 184 custom tracks. With Wiimmfi support and track name translation. | 2015-03-21 | 2018-11-24 | v3 (206MB) |
RMCx28 | Wiimms Mario Kart Retro 2015-05 | Retro | All tracks of Wii, DS, GCN, N64, GBA, SNES, and 32 more tracks. With Wiimmfi support. | 2015-05-10 | — | v1 (111MB) |
RMCx29 | Wiimms Mario Kart Fun 2015-08 | Fun | 192 custom tracks. With Wiimmfi support and track name translation. | 2015-08-15 | 2018-11-24 | v2 (215MB) |
RMCx30 | Wiimms Mario Kart Fun 2015-12 | Fun | 196+ custom tracks. With Wiimmfi support, track name translation and new random tracks. | 2015-12-04 | 2018-11-24 | v2 (248MB) |
RMCx31 | Wiimms Mario Kart Fun 2016-02 | Fun | 216 custom tracks. With Wiimmfi support, track name translation and random tracks. | 2016-02-26 | 2018-11-24 | v3 (268MB) |
RMCx32 | Wiimms Mario Kart Fun 2016-07 | Fun | 216 custom tracks. With Wiimmfi support, track name translation and random tracks. | 2016-07-01 | 2018-11-24 | v3 (288MB) |
RMCx33 | Wiimms Mario Kart Fun 2016-10 | Fun | 216 custom tracks. With Wiimmfi support, track name translation and random tracks. | 2016-10-21 | 2018-11-24 | v2 (290MB) |
RMCx34 | Wiimms Mario Kart Fun 2017-05 | Fun | 216 custom tracks. With Wiimmfi support, track name translation and random tracks. | 2017-05-10 | 2018-11-24 | v2 (300MB) |
RMCx35 | Wiimms Mario Kart Fun 2017-12 | Fun | 216 custom tracks. With Wiimmfi support, track name translation and random tracks. | 2017-12-02 | 2018-11-24 | v3 (309MB) |
RMCx36 | Wiimms Mario Kart Fun 2018-03 | Fun | 216 custom tracks. With Wiimmfi support, track name translation and random tracks. | 2018-03-24 | 2018-11-24 | v2 (326MB) |
RMCx37 | Wiimms Mario Kart Fun 2018-06 | Fun | 216 custom tracks. With Wiimmfi support, track name translation and random tracks. | 2018-06-23 | 2018-11-24 | v2 (321MB) |
RMCx38 | Wiimms Mario Kart Fun 2018-09 | Fun | 216 custom tracks. With Wiimmfi support, track name translation and random tracks. | 2018-09-22 | 2018-11-24 | v3 (320MB) |
RMCx39 | Wiimms Mario Kart Fun 2018-12 | Fun | 216 custom tracks. With Wiimmfi support, track name translation and random tracks. | 2018-12-22 | — | v1 (320MB) |
RMCx40 | Wiimms Mario Kart Fun 2019-03 | Fun | 216 custom tracks. With Wiimmfi support, track name translation and random tracks. | 2019-03-22 | — | v1 (313MB) |
RMCx41 | Wiimms Mario Kart Fun 2019-06 | Fun | 317 custom tracks. First LE-CODE based MKW-Fun. | 2019-06-21 | 2019-07-09 | v2 (453MB) |
RMCx42 | Wiimms Mario Kart Fun 2019-10 | Fun | 329 custom tracks, LE-CODE based. | 2019-10-25 | — | v1 (473MB) |
RMCx43 | Wiimms Mario Kart Fun 2020-02 | Fun | 347 custom tracks, LE-CODE based. | 2020-02-14 | 2020-03-06 | v2 (508MB) |
RMCx44 | Wiimms Mario Kart Fun 2020-06 | Fun | 352 custom tracks, LE-CODE based. | 2020-06-18 | 2020-07-26 | v2 (510MB) |
RMCx45 | Wiimms Mario Kart Fun 2020-12 | Fun | 376 custom tracks, LE-CODE based. | 2020-12-05 (RC1) | 2020-12-12 (v1 planned) | RC1 (564MB) |
- Note
- A yellow background of columns »First Release« and »Last Update« means: Distribution is not compatible with the current Wiimmfi Login.
In September 2013 all distributions were updated. The tracks are still unmodified (old and buggy like before), but the build system is new and now completely based on WU8 files for all distributions. In the game there are only minimal changes of messages and for the online chat.
How To (English)
This page describes, how to create an ISO image with the distributed patch.
Introduction
The script files (also called batch files) create-image.bat and create-image.sh convert an original Mario Kart Wii image (PAL or NTSC version) into a new disc called »Wiimms Mario Kart Fun 2011-03«.The *.bat script is for Windows users and the *.sh script for Unix users (Linux, Mac, ...).
After starting the scripts, it will ask for a conversation language, a file format and the kind of the savegame.
The conversion works only on hard drives that support hardlinks. NTFS and all modern Unix file systems support hardlinks; FAT does not.
Prerequisites
- A backup of Mario Kart Wii is needed for the conversion. The PAL and the NTSC version is supported. The backup must be available as file in one of the formats: ISO, CISO, WBFS, WDF, WIA.
- The new image is fake signed. For playing it the Wii must have installed a cIOS or an IOS with an enabled Trucha Bug.
Disc space usage
While unpacking and creating the new image, the process needs about 6 GB of disc space.If you create multiple new disc images, then an extra 1.5 GB are needed for every additional ISO image.
Conversion
- Download (see above) and unpack the ZIP archive.
- Copy a PAL or NTSC version of Mario Kart Wii (or both) into the root directory of the previous created directory structure. The converting scripts accept ISO, WBFS, WDF, CISO and WIA files (see wit file formats for details). Use your usual WBFS Manager to extract the ISO from your WBFS drive.
- Linux and Mac users should execute chmod a+x *.sh to make the shell scripts executable.
- Windows users should start the batch file named create-image.bat. All other users can start the file named bash create-image.sh. These scripts will create a new Mario Kart image. A conversion takes about 5 up to 40 minutes.
- After starting the script, it should ask you for some conversion details:
- The first question is about the conversation language. Enter 'en' for English or 'de' for German.
- The next question you will be asked is for the online chat language:
- de: The German chat messages are used for all non supported languages.
- en: The English chat messages are used for all non supported languages.
- de+: All messages of all languages will be replaced by German messages.
- en+: All messages of all languages will be replaced by English messages.
- You must enter your wanted output file format. Supported are ISO, CISO, WDF, WBFS and WIA.
- The newer versions of the patcher allow also to create a Riivolution template. Enter »riiv« and continue at the next section.
- You must enter the kind of the savegame.
- The new images will be created in the sub directory named new-image/ with a size of about 1.4 GB. Now you have now the choice to ...
- ... copy the new disc into your game folder.
- ... add the new image with your favorite WBFS Manager to your WBFS drive.
- ... burn the new image with your favorite burning tool.
- There are some additional info files in the sub directory info/.
- If all is done you can remove the whole directory structure.
- Have Fun!!
Creating a Riivolution template
The newer versions of the patcher can create a Riivolution template.Therefore you must enter the keyword »riiv« when the patcher asks for the file format. An original image disc will be needed to create and patch the files. The result is very similar to an image.
The Riivolution template is stored into the directory riiv-sd-card/. Copy all files in that directory to your SD Card. If Riivolution is already installed, then ignore the directory riiv-sd-card/apps/ for copying.
Diagnostic Scripts
This tool set contains 2 diagnostic scripts for Windows and 2 for Unix users.
- The 2 scripts view-images.bat and view-images.sh print a table with all the current directory detected ISO images. This is a fast test to check your copied disc images.
- The 2 scripts verify-images.bat and verify-images.sh verify all detected ISO images in the current directory. The content of each disc will be decrypted to verify the stored SHA1 checksums. This process takes much time.
How To (German)
Die deutschsprachige Installationsanleitung findet ihr hier.
Links
CT Distributions:
Years 2010–2019
MKW-Fun 2020-02— MKW-Fun 2020-06— MKW-Fun 2020-12
Download and Install
Custom Tracks:
Alpine Mountain— N64 Frappe Snowland— N64 Kalimari Desert— N64 Koopa Troopa Beach— N64 Wario Stadium
many updates and bug fixes
Custom Arena:
Bash 'n' Dash 'n' Battle
Software:
Wiimms SZS Tools— Wiimms ISO Tools— Wiimms ISO Patcher— WBZ Converter— mkw-ana— LE-CODE
Cheat Codes:
License Unlock— Clear Profile ID— Item Cheat
Websites:
szs.wiimm.de— wit.wiimm.de— ct.wiimm.de— wiimm.de— wiimmfi.de
It had it all-stylized graphics, brilliant control, a huge cast of Nintendo's superstars and Shigeru Miyamato's creative genius to bring everything together. Yes, the Super NES' classic Super Mario Kart is one of the finest games ever made.
But will the much-anticipated 64-Bit update, Mario Kart 64, shine as brightly as its predecessor? Will it offer the same power-sliding, banana-launching thrills; the same well-balanced characters; the same excellence in multiplayer gaming? Don't worry-it does EGM recently nabbed a Japanese copy of MK64, and our staff descended on the game, often four at a time, to put it through its paces. We're happy to say it packs all the glorious playability-and all of the little Miyamato touches-of the 16-Bit classic, jays well as the fancy new, ant aliased visuals gamers have come to expect from the Nintendo 64.
But before we get to what's new with the Mario Kart gang, let's look at what has stayed the same. Nearly all of the original's racers have returned, including Mario, Luigi, Princess Toadstool (now better known by her Japanese moniker, Peach), Toad, Yoshi, Donkey Kong and Bowser. The only MIA is Koopa, who has been replaced by Nintendo's more noteworthy villain, Wario.
As before, all the racers possess different driving characteristics. The lightest three- Yoshi, Peach and Toad-boast the best turning and acceleration capabilities, but their top speeds aren't too speedy. Mario and Luigi are the middle-of-the-road guys and give a solid-if not stunning-all-around performance. The heavyweights-Warrior, Bowser and Donkey Kong-are the speed demons of the group, at least once you get them moving. Their turning skills and acceleration leave a lot to be desired.
MK64 gives its drivers 20 courses to race and battle on. Sixteen courses are designed for the Grand Prix and multiplayer race modes, in which players race against the entire Mario pack or just each other. These courses are divided into four classes-or Mcups'-of increasing difficulty, the Mushroom, Flower, Star and Special cups. Funny thing: You don't have to proceed through the cups to race on later courses; all 16 can be played right away (which leads us to wonder if there might be more, hidden courses that open when you earn gold trophies in the four cups). The final four courses are reserved for everybody's favorite Mario Kart feature, the Battle Mode.
MK64's race courses pack most of what you'd expect from a typical Mario Kart track-hidden shortcuts, plenty of power-ups, turbo arrows and the occasional critter hazards (such as the first game's moles and SM64's penguins). Of course, much is new and improved now, too. For starters, the courses are longer, and many extend through buildings and tunnels. They're not the flat, often stark raceways of the original's Mode 7 courses, either. MK64's tracks undulate with hills, banks and ramps, and track portions often wind around and above other portions. The only things missing are gold coins, which could be collected in the first game to build speed.
No Mario Kart track would be complete without power-ups. and MK64 features most of the items of the 16-Bit game, as well as a few ingenious new ones. You get the Bananas, unguided Green Shells, homing Red Shells. Mushroom turbos, item-stealing Ghosts and Lightning Bolt shrink rays, all of which are hidden in the rainbow-colored power-up blocks that you'll find grouped in patches along each track. New power-ups include the Decoy Block and the blue Super Shell (see the sidebar to find out what they do). Only the first game's Feather power-up. which boosted your jumping abilities, is missing.
Super Mario Kart Download
Most of MK64's items come in two varieties, the standard, one-shot type and the enhanced, multiple-attack power-up. For instance, shells can come singly, and be launched once, or in groups of three. If you nab a three-pack of red shells and tap the trigger button, they'll begin circling you, acting as a sort of force field. You can then launch the shells once a cluster of enemies gets in range, or just ram other racers and let your orbiting shells take them out. The type of power-up you get is determined both by random chance and by what position you hold in the race. A kart driver in last place is more likely to get a choice power-up than the racer at the head of the pack.
Control in MK6A is what really sets it apart from its predecessor. Thanks to the analog stick, power slides are no longer crucial to a successful race. The stick gives you nearly all the control you need to slide around tight corners or keep from flying off elevated tracks that lack guardrails. In fact, once you get used to the analog stick, you'll wonder how you ever played Mario Kart without it.
A few new control tricks have been added to MK64, too. Your Kart can now go in reverse; an ability you'll especially appreciate when you get stuck in a corner in Battle Mode. You can also hold down the gas and break buttons to execute U-turns and donuts. Finally, the four camera buttons adjust your view and switch between the various onscreen displays, such as the map and speedometer.
See Full List On Wiki.tockdom.com
MK64 is the third N64 game whose premise was borrowed from Nintendo's 16-Bit glory days (the other two being Super Mario 64 and PilotWings 64). With Zelda 64 and a Kirby game on the way, it looks as if Nintendo's 64-Bit library won't stray from tried-and-true-and-money-making titles. But then, with games as good as MK64, who's complaining?
Mario Kart Black Iso
- MANUFACTURER - Nintendo
- THEME - Racing
- NUMBER OF PLAYERS - 1 - 4